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How many copies did Mad Tracks sell?

Estimated copies sold
≈ 8k–13k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 313 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mad Tracks out and predicted the genre from its 8 similar games. Every figure here, including Mad Tracks's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 326k–705k
best case 2.0M (Need for Speed™ Unbound)
Games like Mad Tracks

The middle of these games

≈ 326k–705k copies

≈ $2.3M–$9.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need for Speed™ Unbound at ≈ 1.5M–2.4M copies, ≈ $28.7M–$77.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 779 to 13k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Open World, priced around $70.
The era
The games you compared span 2007 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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