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How many copies did FlatOut sell?

Estimated copies sold
≈ 420k–682k
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FlatOut out and predicted the genre from its 8 similar games. Every figure here, including FlatOut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 669k–1.3M
best case 3.2M (Crossout)
Games like FlatOut

The middle of these games

≈ 669k–1.3M copies

≈ $7.0M–$9.9M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crossout at ≈ 2.4M–3.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 779 to 13k.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Racing (7 of 8).
The winners
Winners here lead with Third Person + Gun Customization. The breakout hits carry Third Person + Gun Customization + Free to Play; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
Need for Speed™
2020
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$29.99
29k reviews
Mixed
RacingMultiplayer
Crossout
2017
Est. copies
≈ 2.4M–3.9M
3.5x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Third PersonGun Customization
SimplePlanes
2015
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$12.99
11k reviews
Very Positive
FlightSandbox
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Tokyo Xtreme Racer
2025
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$49.99
16k reviews
Very Positive
RacingDriving

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