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wishvane

How big is Pixel Studio - pixel art editor?

Estimated owners
≈ 176k–286k
from 6k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pixel Studio - pixel art editor out and predicted the genre from its 8 similar games. Every figure here, including Pixel Studio - pixel art editor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 220–1.7M
best case 6.6M (Grand Theft Auto IV: Complete Edition)
Games like Pixel Studio - pixel art editor

The middle of these games

≈ 220–1.7M copies

≈ $364–$167k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto IV: Complete Edition at ≈ 5.0M–8.1M copies.

What it took to get here
The games that made it here had under 58k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (3 of 8) and Bowling (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim.
The era
The games you compared span 2015 to 2025, and 3 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.