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wishvane

How many copies did PewDiePie: Legend of the Brofist sell?

Estimated copies sold
≈ 82k–133k
$180k–$483k after Steam's cut $327k–$744k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PewDiePie: Legend of the Brofist out and predicted the genre from its 8 similar games. Every figure here, including PewDiePie: Legend of the Brofist's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 905k–1.5M
best case 2.4M (UNO)
Games like PewDiePie: Legend of the Brofist

The middle of these games

≈ 905k–1.5M copies

≈ $780k–$8.7M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (2 of 8) and 4 Player Local (1 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationIndie
Garfield Kart
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Cult ClassicCombat Racing
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SportsBasketball
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.8x vs typical
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$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
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Card GameMultiplayer
Sakura Clicker
2015
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≈ 699k–1.1M
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Very Positive
NudityFree to Play
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2017
Est. copies
≈ 870k–1.4M
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$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$14.99
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Base-BuildingMultiplayer
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
2.0x vs typical
SteamSpy 2M–5M
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$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
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Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
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≈ 489k–795k
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$0.99
10k reviews
Overwhelmingly Positive
Arcade2D

Sizing up your own game? See what its genre can realistically do before you build it.