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How many copies did Galactic Mining Corp sell?

Estimated copies sold
≈ 23k–38k
$83k–$224k after Steam's cut $151k–$344k before the cut
from 939 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galactic Mining Corp out and predicted the genre from its 8 similar games. Every figure here, including Galactic Mining Corp's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 73k (Little Noah: Scion of Paradise)
Games like Galactic Mining Corp

The middle of these games

≈ 2k–8k copies

≈ $6k–$58k after Steam's cut

from ~70 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Little Noah: Scion of Paradise at ≈ 56k–90k copies, ≈ $229k–$616k after Steam's cut.

What it took to get here
About half the games that made it here had over 30 reviews in their first month; the spread ran 11 to 614.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (7 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Action Roguelike + Exploration, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ExplorationCollectathon

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