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How many copies did NEKOTO sell?

Estimated copies sold
≈ 397–645
$654–$2k after Steam's cut $1k–$3k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NEKOTO out and predicted the genre from its 8 similar games. Every figure here, including NEKOTO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 252–970k
best case 4.2M (Cult of the Lamb)
Games like NEKOTO

The middle of these games

≈ 252–970k copies

≈ $910–$6.9M after Steam's cut

from ~95 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $21.9M–$58.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 1 to 24k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Base-Building + Action Roguelike, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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283x vs typical
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≈ 3.2M–5.2M
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