Sign in
wishvane

How many copies did Heroes Showdown sell?

Estimated copies sold
≈ 8k–13k
from 332 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heroes Showdown out and predicted the genre from its 8 similar games. Every figure here, including Heroes Showdown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–150k
best case 3.4M (Dota Underlords)
Games like Heroes Showdown

The middle of these games

≈ 3k–150k copies

≈ $129k–$2.5M after Steam's cut

from ~191 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What it took to get here
About half the games that made it here had over 78 reviews in their first month; the spread ran 11 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Competitive (6 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Checkmate Showdown
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$19.99
239 reviews
Mostly Positive
FightingCompetitive
Legion TD 2 - Multiplayer Tower Defense
2021
Est. copies
≈ 378k–614k
80x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
Tower DefenseMultiplayer
GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–42k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$14.99
900 reviews
Very Positive
StrategyArtificial Intelligence
Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
477x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Very Positive
Free to PlayStrategy
Royale Age: Battle of Kings
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
42 reviews
Positive
Real Time TacticsAuto Battler
Godsbane
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
142 reviews
Mostly Positive
CompetitiveStrategy
Eonica Chess Battle
2020
Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
Free
Free
37 reviews
Mixed
Early AccessTactical
Legion Defense
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
Free
Free
97 reviews
Mostly Positive
StrategyTower Defense

Sizing up your own game? See what its genre can realistically do before you build it.