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How many copies did Spirit Island sell?

Estimated copies sold
≈ 41k–67k
$284k–$765k after Steam's cut $517k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spirit Island out and predicted the genre from its 8 similar games. Every figure here, including Spirit Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 553–717
best case 3k (Stone Age: Digital Edition)
Games like Spirit Island

The middle of these games

≈ 553–717 copies

≈ $1k–$2k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Stone Age: Digital Edition at ≈ 2k–4k copies, ≈ $9k–$24k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 3 to 20.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Board Game (7 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $15. The breakout hits carry Casual + Family Friendly + Colorful; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.