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How many copies did My Sticker Zoo sell?

Estimated copies sold
≈ 298–484
$655–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Sticker Zoo out and predicted the genre from its 8 similar games. Every figure here, including My Sticker Zoo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 120k–241k
best case 3.7M (Planet Zoo)
Games like My Sticker Zoo

The middle of these games

≈ 120k–241k copies

≈ $646k–$1.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Planet Zoo at ≈ 2.8M–4.6M copies, ≈ $34.7M–$93.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 664 to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Management (5 of 8).
The winners
Winners here lead with Management + Sandbox, priced around $35. The breakout hits carry Management; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$34.7M–$93.4M after Steam's cut $63.2M–$143.7M before the cut
$44.99
97k reviews
Very Positive
Farming Simulator 22
2021
Est. copies
≈ 2.3M–3.7M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$12.6M–$34.0M after Steam's cut $23.0M–$52.2M before the cut
$19.99
93k reviews
Very Positive
Grow: Song of the Evertree
2021
Est. copies
≈ 64k–103k
SteamSpy 100k–200k
Est. revenue
$436k–$1.2M after Steam's cut $794k–$1.8M before the cut
$24.99
3k reviews
Very Positive
SingleplayerAdventure
Let's School
2023
Est. copies
≈ 184k–298k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
Tiny Pasture
2025
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$350k–$942k after Steam's cut $637k–$1.4M before the cut
$5.99
9k reviews
Very Positive
IdlerFarming Sim
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
6.8x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Equilinox
2018
Est. copies
≈ 92k–149k
SteamSpy 100k–200k
Est. revenue
$252k–$678k after Steam's cut $458k–$1.0M before the cut
$9.99
3k reviews
Very Positive
SimulationIndie
Railroads Online
2024
Est. copies
≈ 149k–243k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
$29.99
6k reviews
Mostly Positive
TrainsMultiplayer

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