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How many copies did Jetpack Stadium sell?

Estimated copies sold
≈ 298–484
$491–$1k after Steam's cut $893–$2k before the cut
from 12 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jetpack Stadium out and predicted the genre from its 8 similar games. Every figure here, including Jetpack Stadium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–3.6M
best case 37.1M (Rocket League®)
Games like Jetpack Stadium

The middle of these games

≈ 1.2M–3.6M copies

from ~60k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 1 to 17k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Football (Soccer) (7 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionIndie

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