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How many copies did The Dark Heart of Balor sell?

Estimated copies sold
≈ 595–967
$2k–$7k after Steam's cut $4k–$10k before the cut
from 24 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Dark Heart of Balor out and predicted the genre from its 8 similar games. Every figure here, including The Dark Heart of Balor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82–277
best case 14k (Hot Tin Roof: The Cat That Wore A Fedora)
Games like The Dark Heart of Balor

The middle of these games

≈ 82–277 copies

≈ $160–$471 after Steam's cut

from ~4 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Hot Tin Roof: The Cat That Wore A Fedora at ≈ 11k–18k copies, ≈ $45k–$121k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 6 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Action-Adventure (5 of 8).
The winners
Winners here lead with Metroidvania + Side Scroller, priced around $15. The breakout hits carry Open World + Female Protagonist + RPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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