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How many copies did CYGNI: All Guns Blazing sell?

Estimated copies sold
≈ 13k–21k
$106k–$284k after Steam's cut $192k–$437k before the cut
from 517 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CYGNI: All Guns Blazing out and predicted the genre from its 8 similar games. Every figure here, including CYGNI: All Guns Blazing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–22k
best case 155k (Pistol Whip)
Games like CYGNI: All Guns Blazing

The middle of these games

≈ 16k–22k copies

≈ $27k–$117k after Steam's cut

from ~481 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 258 reviews in their first month; the spread ran 112 to 1k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (5 of 8) and On-Rails Shooter (5 of 8).
The winners
Winners here lead with Shooter + On-Rails Shooter, priced around $17. The breakout hits carry VR + Rhythm + Shooter; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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