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How many copies did Mirage Feathers sell?

Estimated copies sold
≈ 65k–105k
$89k–$239k after Steam's cut $162k–$368k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mirage Feathers out and predicted the genre from its 8 similar games. Every figure here, including Mirage Feathers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 936–42k
best case 100k (Gal*Gun 2)
Games like Mirage Feathers

The middle of these games

≈ 936–42k copies

≈ $15k–$709k after Steam's cut

from ~261 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Gal*Gun 2 at ≈ 76k–123k copies, ≈ $626k–$1.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 2 to 94.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on On-Rails Shooter (7 of 8) and Anime (5 of 8).
The winners
Winners here lead with Mature + Anime, priced around $30.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Gal*Gun 2
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Sexual ContentVR

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