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How many copies did Project Beril / 贝丽尔养成计划 sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 85 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Beril / 贝丽尔养成计划 out and predicted the genre from its 8 similar games. Every figure here, including Project Beril / 贝丽尔养成计划's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.6M–5.0M
best case 11.4M (Risk of Rain 2)
Games like Project Beril / 贝丽尔养成计划

The middle of these games

≈ 3.6M–5.0M copies

≈ $9.7M–$19.2M after Steam's cut

from ~58k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Co-op + Platformer, priced around $15. The breakout hits carry Co-op + Great Soundtrack + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.8x vs typical
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The Binding of Isaac
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≈ 4.0M–6.4M
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2020
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≈ 8.7M–14.2M
6.0x vs typical
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$24.99
352k reviews
Very Positive
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