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wishvane

How many copies did Cuphead sell?

Estimated copies sold
≈ 7.6M–12.3M
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
from 220k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cuphead out and predicted the genre from its 8 similar games. Every figure here, including Cuphead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–326k
best case 954k (Iron Snout)
Games like Cuphead

The middle of these games

≈ 96k–326k copies

≈ $592k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Iron Snout at ≈ 727k–1.2M copies.

What it took to get here
About half the games that made it here had over 538 reviews in their first month; the spread ran 47 to 4k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Beat 'em up (2 of 8).
The winners
Winners here lead with 2D Fighter + Fighting.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Battletoads
2020
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$19.99
2k reviews
Mixed
ActionAdventure
Super Bunny Man
2023
Est. copies
≈ 306k–498k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Shank 2
2012
Est. copies
≈ 229k–372k
SteamSpy 200k–500k
Est. revenue
$629k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
4k reviews
Very Positive
ActionBeat 'em up
Hunger Dungeon
2016
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Free to PlayPixel Graphics
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
Mineirinho Director's Cut
2020
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$16k–$42k after Steam's cut $28k–$64k before the cut
$0.99
2k reviews
Mixed
AnimeAction
Iron Snout
2016
Est. copies
≈ 727k–1.2M
5.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
17k reviews
Overwhelmingly Positive
Free to Play2D Fighter
Afterbeat (Project Arrhythmia)
2019
Est. copies
≈ 77k–126k
SteamSpy under 20k
Est. revenue
$319k–$857k after Steam's cut $579k–$1.3M before the cut
$14.99
3k reviews
Overwhelmingly Positive
MusicRhythm

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