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How many copies did Banana Hell sell?

Estimated copies sold
≈ 22k–35k
$18k–$48k after Steam's cut $32k–$73k before the cut
from 870 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Banana Hell out and predicted the genre from its 8 similar games. Every figure here, including Banana Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 232k–1.3M
best case 5.8M (Celeste)
Games like Banana Hell

The middle of these games

≈ 232k–1.3M copies

≈ $2.2M–$11.8M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 911 to 7k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DuckTales: Remastered
2013
Est. copies
≈ 501k–814k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.5M before the cut
$14.99
8k reviews
Very Positive
PlatformerAdventure
Night in the Woods
2017
Est. copies
≈ 695k–1.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
INMOST
2020
Est. copies
≈ 183k–297k
SteamSpy 200k–500k
Est. revenue
$753k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
7k reviews
Very Positive
IndiePixel Graphics
Sonic Origins
2022
Est. copies
≈ 159k–258k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$29.99
6k reviews
Mostly Positive
Action2D Platformer
Celeste
2018
Est. copies
≈ 4.4M–7.2M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Pizza Tower
2023
Est. copies
≈ 1.8M–2.9M
6.2x vs typical
SteamSpy 1M–2M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$40.9M before the cut
$19.99
73k reviews
Overwhelmingly Positive
Great Soundtrack2D Platformer
A Difficult Game About Climbing
2024
Est. copies
≈ 141k–229k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$9.99
6k reviews
Very Positive
SONIC X SHADOW GENERATIONS
2024
Est. copies
≈ 383k–622k
SteamSpy 100k–200k
Est. revenue
$5.3M–$14.1M after Steam's cut $9.6M–$21.8M before the cut
$49.99
15k reviews
Overwhelmingly Positive
Action3D Platformer

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