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How many copies did Super Chaos sell?

Estimated copies sold
≈ 372–605
$613–$2k after Steam's cut $1k–$3k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Chaos out and predicted the genre from its 8 similar games. Every figure here, including Super Chaos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–11k
best case 3.8M (Brotato)
Games like Super Chaos

The middle of these games

≈ 8k–11k copies

≈ $21k–$32k after Steam's cut

from ~287 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 171 reviews in their first month; the spread ran 86 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5. The breakout hits carry Local Co-Op + Sci-fi + Singleplayer; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Airships: Lost Flotilla
2025
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$8.99
309 reviews
Very Positive
ArcadeRogue-like
Brotato
2023
Est. copies
≈ 2.9M–4.8M
411x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Deathless: Survivors
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$56k before the cut
$9.99
200 reviews
Mixed
Early AccessAction Roguelike
Striving for Light: Survival
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$4.99
168 reviews
Mostly Positive
ActionAction Roguelike
Antipaint
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before the cut
$7.99
287 reviews
Very Positive
SingleplayerAction Roguelike
Voids Vigil
2025
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$4.99
382 reviews
Very Positive
SingleplayerRogue-like
X Invader
2024
Est. copies
≈ 14k–23k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
579 reviews
Mostly Positive
Shoot 'Em UpArena Shooter
Time Survivors
2024
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$4.99
283 reviews
Mixed
Action RoguelikeBullet Hell

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