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How many copies did Airships: Lost Flotilla sell?

Estimated copies sold
≈ 8k–12k
$19k–$51k after Steam's cut $34k–$78k before the cut
from 309 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airships: Lost Flotilla out and predicted the genre from its 8 similar games. Every figure here, including Airships: Lost Flotilla's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–27k
best case 870k (Soulstone Survivors)
Games like Airships: Lost Flotilla

The middle of these games

≈ 12k–27k copies

≈ $27k–$83k after Steam's cut

from ~530 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Soulstone Survivors at ≈ 663k–1.1M copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 180 reviews in their first month; the spread ran 36 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Arcade (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry Early Access + Top-Down + Rogue-lite; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
50x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
UBERMOSH:BLACK
2016
Est. copies
≈ 76k–124k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Devious Dungeon
2019
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$26k–$70k after Steam's cut $48k–$108k before the cut
$7.99
413 reviews
Very Positive
Action Roguelike2D Platformer
Super Psycho Baseball
2025
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$4.99
248 reviews
Very Positive
SportsBaseball
Slay the Minotaur
2024
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$4.99
219 reviews
Very Positive
Action RoguelikeHack and Slash
An Ankou
2023
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$4.99
617 reviews
Mixed
ExplorationRogue-like
Paper Planet
2023
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$54k–$146k after Steam's cut $99k–$224k before the cut
$14.99
530 reviews
Very Positive
Action RoguelikeTower Defense
Cursorblade
2023
Est. copies
≈ 26k–42k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$4.99
1k reviews
Very Positive
Action RoguelikeBullet Hell

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