Sign in
wishvane

How big is Madrun?

Estimated owners
≈ 14k–23k
from 571 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Madrun out and predicted the genre from its 8 similar games. Every figure here, including Madrun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–16k
best case 1.5M (DDNet)
Games like Madrun

The middle of these games

≈ 2k–16k copies

≈ $4k–$82k after Steam's cut

from ~66 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Racing (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DDNet at ≈ 1.2M–1.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 41 reviews in their first month; the spread ran 11 to 749.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with 2D Platformer + Precision Platformer. The breakout hits carry Free to Play + Puzzle-Platformer + 2D; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bloody Trapland 2: Curiosity
2019
Est. copies
≈ 29k–47k
15x vs typical
SteamSpy 50k–100k
Est. revenue
$79k–$212k after Steam's cut $143k–$326k before the cut
$9.99
996 reviews
Very Positive
Co-opOnline Co-Op
DDNet
2020
Est. copies
≈ 1.2M–1.9M
703x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Stilt Fella
2020
Est. copies
≈ 22k–36k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$78k–$210k after Steam's cut $142k–$323k before the cut
$12.99
882 reviews
Very Positive
PhysicsDifficult
Runner Party
2022
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
31 reviews
Positive
RacingArcade
Funtasia
2022
Est. copies
≈ 3k–4k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before the cut
$14.99
102 reviews
Mixed
RacingCo-op
Xion Leak
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$8.99
66 reviews
Very Positive
Local MultiplayerMultiplayer
Exoracer
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
66 reviews
Very Positive
The Impossible Game 2
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$4.99
60 reviews
Very Positive
DifficultPlatformer

Sizing up your own game? See what its genre can realistically do before you build it.