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How many copies did Stilt Fella sell?

Estimated copies sold
≈ 22k–36k
$78k–$210k after Steam's cut $142k–$323k before the cut
from 882 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stilt Fella out and predicted the genre from its 8 similar games. Every figure here, including Stilt Fella's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.2M
best case 98.8M (Tom Clancy's Rainbow Six Siege)
Games like Stilt Fella

The middle of these games

≈ 2.5M–4.2M copies

≈ $16.2M–$35.1M after Steam's cut

from ~88k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.3M–122.4M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28k reviews in their first month; the spread ran 17k to 55k.
The genre you'd be entering
Your set
Your set clusters on Physics (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry FPS + PvP + Tactical; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
18x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Rain World
2017
Est. copies
≈ 1.9M–3.2M
SteamSpy 1M–2M
Est. revenue
$13.4M–$36.0M after Steam's cut $24.3M–$55.4M before the cut
$24.99
57k reviews
Very Positive
DifficultAtmospheric
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation

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