wishvane
How many copies did Stilt Fella sell?
Estimated copies sold
≈ 23k–38k
$83k–$223k net $151k–$344k gross
from 881 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stilt Fella out and predicted the genre from its 8 similar games. Every figure here, including Stilt Fella's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.2M
best case 93.1M (Tom Clancy's Rainbow Six Siege)
The Physics lane

A big, proven genre, though hit-driven: most sell around 3.0M copies, while a few break out far above.

A typical game
≈ 3.0M copies
≈ $23.5M after Steam's cut
from ~88k reviews
Best case
≈ 93.1M copies
Tom Clancy's Rainbow Six Siege
from 1.5M reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with FPS + PvP, priced around $20.
  • The breakout hits carry FPS + PvP + Tactical; a typical game here doesn't.
  • The games you compared span 2015 to 2021, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics +6
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.2M net $23.1M–$52.6M gross
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like +6
2015
Est. copies
≈ 70.9M–115.3M
17x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP +6
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M net $10.5M–$23.8M gross
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox +6
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$12.8M–$34.3M net $23.2M–$52.8M gross
$24.99
54k reviews
Very Positive
DifficultAtmospheric +6
2021
Est. copies
≈ 3.8M–6.1M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.6M–$55.5M net $37.5M–$85.4M gross
$19.99
151k reviews
Overwhelmingly Positive
SandboxSimulation +6
2020
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.8M net $14.7M–$33.5M gross
$14.99
74k reviews
Very Positive
MultiplayerCasual +6
2015
Est. copies
≈ 6.7M–10.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$73.5M–$197.6M net $133.6M–$304.0M gross
$39.99
144k reviews
Overwhelmingly Positive
SpaceSimulation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples