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How many copies did Doors of Insanity sell?

Estimated copies sold
≈ 6k–9k
from 225 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doors of Insanity out and predicted the genre from its 8 similar games. Every figure here, including Doors of Insanity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–99k
best case 746k (Monster Train)
Games like Doors of Insanity

The middle of these games

≈ 13k–99k copies

≈ $37k–$270k after Steam's cut

from ~547 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 262 reviews in their first month; the spread ran 102 to 6k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Deckbuilding (8 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Circadian Dice
2022
Est. copies
≈ 15k–24k
SteamSpy 50k–100k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before the cut
$5.99
601 reviews
Very Positive
Monster Train
2020
Est. copies
≈ 569k–924k
42x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Deck of Haunts
2025
Est. copies
≈ 35k–57k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$192k–$516k after Steam's cut $349k–$794k before the cut
$19.99
1k reviews
Very Positive
Duelyst
2016
Est. copies
≈ 196k–319k
8.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Card BattlerFree to Play
Breach Wanderers
2023
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$14.99
446 reviews
Very Positive
Isle of Swaps
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$14.99
149 reviews
Very Positive
Creature CollectorRoguelike Deckbuilder
HEART of CROWN Online
2025
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before the cut
$29.99
493 reviews
Very Positive
DeckbuildingCard Game
Right and Down
2022
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$9.99
231 reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.