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How many copies did Ruined King: A League of Legends Story™ sell?

Estimated copies sold
≈ 281k–457k
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ruined King: A League of Legends Story™ out and predicted the genre from its 8 similar games. Every figure here, including Ruined King: A League of Legends Story™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–6.8M
best case 27.8M (Baldur's Gate 3)
Games like Ruined King: A League of Legends Story™

The middle of these games

≈ 1.9M–6.8M copies

≈ $17.7M–$132.9M after Steam's cut

from ~87k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Baldur's Gate 3 at ≈ 21.2M–34.4M copies, ≈ $349.3M–$939.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 9k to 268k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Character Customization + Choices Matter, priced around $60. The breakout hits carry Choices Matter + Dungeons & Dragons + Character Customization; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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