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How many copies did The Test: Hypothesis Rising sell?

Estimated copies sold
≈ 147k–239k
$80k–$216k after Steam's cut $146k–$332k before the cut
from 6k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Test: Hypothesis Rising out and predicted the genre from its 8 similar games. Every figure here, including The Test: Hypothesis Rising's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.2M
best case 1.6M (Volcano Princess)
Games like The Test: Hypothesis Rising

The middle of these games

≈ 1.1M–1.2M copies

≈ $8.0M–$15.7M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 4k to 27k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Dating Sim + Multiple Endings, priced around $10. The breakout hits carry Dating Sim + Multiple Endings + Sexual Content; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Sultan's Game
2025
Est. copies
≈ 868k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
Very Positive
LoveChoice
2021
Est. copies
≈ 908k–1.5M
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Tropico 6
2019
Est. copies
≈ 848k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.3M–$25.1M after Steam's cut $17.0M–$38.6M before the cut
$39.99
29k reviews
Very Positive
City BuilderStrategy
Anno 1800
2019
Est. copies
≈ 927k–1.5M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.2M before the cut
$59.99
32k reviews
Very Positive
City BuilderStrategy

Sizing up your own game? See what its genre can realistically do before you build it.