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wishvane

How many copies did Volcano Princess sell?

Estimated copies sold
≈ 1.2M–2.0M
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
from 49k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Volcano Princess out and predicted the genre from its 8 similar games. Every figure here, including Volcano Princess's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 445k–490k
best case 1.1M (Sultan's Game)
Games like Volcano Princess

The middle of these games

≈ 445k–490k copies

≈ $1.4M–$3.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sultan's Game at ≈ 868k–1.4M copies, ≈ $6.0M–$16.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry Tabletop + Card Game + Time Management; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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