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How many copies did I-Exist: Consciousness VR sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I-Exist: Consciousness VR out and predicted the genre from its 8 similar games. Every figure here, including I-Exist: Consciousness VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–4.7M
best case 12.7M (Assetto Corsa)
Games like I-Exist: Consciousness VR

The middle of these games

≈ 1.2M–4.7M copies

≈ $9.0M–$22.3M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 1 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Journey
2020
Est. copies
≈ 950k–1.5M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$14.99
38k reviews
Very Positive
BeautifulAtmospheric
Soundpad
2017
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
The Elder Scrolls V: Skyrim VR
2018
Est. copies
≈ 374k–609k
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.6M before the cut
$59.99
12k reviews
Mostly Positive
Open WorldRPG
Blind
2018
Est. copies
≈ 5k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$24.99
149 reviews
Mostly Positive
AdventureIndie
ZendoVR
2020
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$41–$111 after Steam's cut $75–$170 before the cut
$2.99
2 reviews
2 user reviews
CasualExperimental
Nature Treks: Together
2021
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$223–$599 after Steam's cut $405–$922 before the cut
$0.99
33 reviews
Mixed
Early AccessSimulation

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