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How many copies did Blind sell?

Estimated copies sold
≈ 5k–7k
$31k–$84k after Steam's cut $57k–$129k before the cut
from 149 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blind out and predicted the genre from its 8 similar games. Every figure here, including Blind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–33k
best case 659k (BONELAB)
Games like Blind

The middle of these games

≈ 28k–33k copies

≈ $189k–$220k after Steam's cut

from ~769 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: BONELAB at ≈ 502k–816k copies, ≈ $5.5M–$14.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 95 to 7k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Horror (4 of 8).
The winners
Winners here lead with VR, priced around $40.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONELAB
2022
Est. copies
≈ 502k–816k
26x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Time Lock VR 1
2017
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$98k–$263k after Steam's cut $178k–$404k before the cut
$12.99
795 reviews
Mostly Positive
PuzzleHidden Object
Moss II VR
2022
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Overwhelmingly Positive
ExplorationPuzzle-Platformer
Propagation: Paradise Hotel
2023
Est. copies
≈ 22k–35k
SteamSpy 50k–100k
Est. revenue
$119k–$320k after Steam's cut $217k–$493k before the cut
$19.99
874 reviews
Very Positive
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 133k–216k
7.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$39.99
5k reviews
Very Positive
VRHorror
Moss VR
2018
Est. copies
≈ 104k–170k
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$574k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$19.99
3k reviews
Overwhelmingly Positive
VRAdventure
Dead Secret
2016
Est. copies
≈ 25k–40k
SteamSpy 20k–50k
Est. revenue
$103k–$276k after Steam's cut $186k–$424k before the cut
$14.99
598 reviews
Very Positive
AdventureIndie
Don't Knock Twice
2017
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$137k–$369k after Steam's cut $249k–$567k before the cut
$19.99
725 reviews
Mostly Positive

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