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How many copies did SuchArt: Genius Artist Simulator sell?

Estimated copies sold
≈ 114k–185k
$782k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SuchArt: Genius Artist Simulator out and predicted the genre from its 8 similar games. Every figure here, including SuchArt: Genius Artist Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–5.0M
best case 9.1M (theHunter: Call of the Wild™)
Games like SuchArt: Genius Artist Simulator

The middle of these games

≈ 2.5M–5.0M copies

≈ $19.1M–$38.0M after Steam's cut

from ~102k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: theHunter: Call of the Wild™ at ≈ 7.0M–11.3M copies.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 953 to 69k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Hunting + Open World.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DestructionPhysics

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