Sign in
wishvane

How many copies did RealFlight Trainer Edition sell?

Estimated copies sold
≈ 13k–22k
$146k–$393k after Steam's cut $266k–$605k before the cut
from 536 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RealFlight Trainer Edition out and predicted the genre from its 8 similar games. Every figure here, including RealFlight Trainer Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–207k
best case 915k (X-Plane 11)
Games like RealFlight Trainer Edition

The middle of these games

≈ 10k–207k copies

≈ $45k–$3.0M after Steam's cut

from ~841 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: X-Plane 11 at ≈ 697k–1.1M copies, ≈ $5.7M–$15.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 40 reviews in their first month; the spread ran 11 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Flight (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $30.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
Solar System VR
2020
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$3.99
329 reviews
Mostly Positive
AdventureSimulation
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–54k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$323k–$867k after Steam's cut $587k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Plane Accident
2024
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $45k–$102k before the cut
$11.99
303 reviews
Mixed
SimulationEducation
Rocket Science
2020
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$24k–$65k after Steam's cut $44k–$99k before the cut
$19.99
176 reviews
Very Positive
SpaceExploration
Nimbatus - Drone Creator
2020
Est. copies
≈ 7k–11k
SteamSpy 50k–100k
Est. revenue
Free
Free
273 reviews
Very Positive
SimulationIndie
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight

Sizing up your own game? See what its genre can realistically do before you build it.