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How many copies did Capsule Hotel Simulator sell?

Estimated copies sold
≈ 347–564
$95–$254 after Steam's cut $172–$391 before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Capsule Hotel Simulator out and predicted the genre from its 8 similar games. Every figure here, including Capsule Hotel Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 386k–2.2M
best case 3.2M (Supermarket Together)
Games like Capsule Hotel Simulator

The middle of these games

≈ 386k–2.2M copies

≈ $5.6M–$14.8M after Steam's cut

from ~42k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Together at ≈ 2.4M–4.0M copies.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 594 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Simulation + Management.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationEducation
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SimulationCrime
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2.4x vs typical
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2025
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≈ 2.1M–3.4M
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