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How many copies did Villa's Blinds sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 209 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Villa's Blinds out and predicted the genre from its 8 similar games. Every figure here, including Villa's Blinds's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–3.1M
best case 10.2M (Schedule I)
Games like Villa's Blinds

The middle of these games

≈ 2.3M–3.1M copies

≈ $16.5M–$21.1M after Steam's cut

from ~72k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 13k to 153k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Crime + Action; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.