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How many copies did ZOMBIE MATHters sell?

Estimated copies sold
≈ 149–242
$81–$219 after Steam's cut $148–$337 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ZOMBIE MATHters out and predicted the genre from its 8 similar games. Every figure here, including ZOMBIE MATHters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 113k–154k
best case 457k (Nodebuster)
Games like ZOMBIE MATHters

The middle of these games

≈ 113k–154k copies

≈ $221k–$538k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Nodebuster at ≈ 348k–566k copies, ≈ $286k–$770k after Steam's cut.

What it took to get here
About half the games that made it here had over 329 reviews in their first month; the spread ran 58 to 780.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Experimental (4 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $3.
The era
The games you compared span 2012 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.9x vs typical
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MusicRhythm

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