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How many copies did Progressbar95 sell?

Estimated copies sold
≈ 90k–147k
$124k–$333k after Steam's cut $225k–$513k before the cut
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Progressbar95 out and predicted the genre from its 8 similar games. Every figure here, including Progressbar95's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 90k–241k
best case 457k (Nodebuster)
Games like Progressbar95

The middle of these games

≈ 90k–241k copies

≈ $100k–$613k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Arcade (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Nodebuster at ≈ 348k–566k copies, ≈ $286k–$770k after Steam's cut.

What it took to get here
About half the games that made it here had over 678 reviews in their first month; the spread ran 230 to 759.
The genre you'd be entering
Your set
Your set clusters on Arcade (3 of 8) and Experimental (3 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $3.
The era
The games you compared span 2012 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.3x vs typical
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MilitaryFlight

Sizing up your own game? See what its genre can realistically do before you build it.