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How many copies did Foxen Island sell?

Estimated copies sold
≈ 620–1k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Foxen Island out and predicted the genre from its 8 similar games. Every figure here, including Foxen Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 11k (Morels: The Hunt)
Games like Foxen Island

The middle of these games

≈ 2k–4k copies

≈ $5k–$6k after Steam's cut

from ~84 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Morels: The Hunt at ≈ 8k–13k copies, ≈ $45k–$122k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 25 reviews in their first month; the spread ran 14 to 128.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Collectathon (8 of 8) and Walking Simulator (8 of 8).
The winners
Winners here lead with Simulation + Exploration, priced around $20. The breakout hits carry Simulation + Relaxing + Nature; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morels: The Hunt
2019
Est. copies
≈ 8k–13k
3.4x vs typical
SteamSpy under 20k
Est. revenue
$45k–$122k after Steam's cut $83k–$188k before the cut
$19.99
287 reviews
Very Positive
SimulationAdventure
Abnormal1999:Sector 49
2024
Est. copies
≈ 3k–5k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$2.99
134 reviews
Very Positive
AdventurePuzzle
Aleph
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$2.99
75 reviews
Very Positive
ExplorationShort
HOLEHOLE
2023
Est. copies
≈ 3k–5k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$2.99
126 reviews
Very Positive
AdventureVisual Novel
Snowmen
2023
Est. copies
≈ 794–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
32 reviews
Positive
GoreHorror
Unwelcome
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$6.99
68 reviews
Mostly Positive
ExplorationHidden Object
Who is Abby
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$19.99
84 reviews
Mostly Positive
ExplorationImmersive Sim
Island of the Lost
2021
Est. copies
≈ 670–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$7.99
27 reviews
Positive
Walking SimulatorFirst-Person

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