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The realistic ceiling for Immersive sim games

Two honest views of what Immersive sim games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 818–1k copies
$2k–$4k after Steam's cut, est.
The top decile
≈ 33k–53k copies
$63k–$169k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 3,563 Immersive sim games sit with 17 of them.

Based on the 3,563 Immersive sim games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Immersive sim games gathered on wishvane

Across the 651 Immersive sim games compared here, the middle one runs ≈ 33k–39k copies (est.), with Supermarket Simulator the biggest comparable game at ≈ 2.1M–3.4M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Immersive sim games gathered here span 2007 to 2026, and 244 of the 651 of them shipped in the last two years.
  • The biggest Immersive sim games here share nothing more specific than the genre; individually they lead with Baseball and Sports.
  • Across the Immersive sim games gathered here the median price is $9.99, and the biggest charge more, around $20.

and 591 more

Building a Immersive sim game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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