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The realistic ceiling for Immersive sim games

Two honest reads of what Immersive sim games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 0–20k copies
$0–$70k net, est.
The top decile
≈ 100k–200k copies
$349k–$699k net, est.

Based on the 3563 Immersive sim games SteamSpy lists, its visible subset, not the whole market. Owners are SteamSpy estimates from review counts, not exact sales.

The Immersive sim games gathered on wishvane

Across the 183 Immersive sim games compared here, a typical one runs ≈ 70k copies (est.), with Supermarket Together the biggest at ≈ 3.0M. A small, self-selected sample, not the whole market.

Copies and revenue are rough estimates from public review counts, not exact sales. Market data from SteamSpy; game data from Steam and SteamSpy. About · Privacy · Examples