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How many copies did GangV | VR & PC Battle Royale sell?

Estimated copies sold
≈ 13k–21k
$54k–$146k after Steam's cut $99k–$225k before the cut
from 532 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GangV | VR & PC Battle Royale out and predicted the genre from its 8 similar games. Every figure here, including GangV | VR & PC Battle Royale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–5.9M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like GangV | VR & PC Battle Royale

The middle of these games

≈ 1.4M–5.9M copies

≈ $162.0M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Battle Royale (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Third-Person Shooter + PvP; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Open WorldExtraction Shooter
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