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How many copies did PROJECTIONS sell?

Estimated copies sold
≈ 2k–4k
$8k–$21k after Steam's cut $14k–$33k before the cut
from 89 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PROJECTIONS out and predicted the genre from its 8 similar games. Every figure here, including PROJECTIONS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–29k
best case 870k (Soulstone Survivors)
Games like PROJECTIONS

The middle of these games

≈ 15k–29k copies

≈ $42k–$134k after Steam's cut

from ~617 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Soulstone Survivors at ≈ 663k–1.1M copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 267 reviews in their first month; the spread ran 86 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry Action RPG + Early Access + Top-Down; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
43x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Spell Disk
2024
Est. copies
≈ 24k–39k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$100k–$268k after Steam's cut $181k–$413k before the cut
$14.99
976 reviews
Very Positive
Action RoguelikeHack and Slash
Antipaint
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before the cut
$7.99
287 reviews
Very Positive
SingleplayerAction Roguelike
Artifact Seeker: Resurrection
2024
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$49k–$132k after Steam's cut $89k–$203k before the cut
$8.99
799 reviews
Very Positive
Action RoguelikeBullet Hell
An Ankou
2023
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$4.99
617 reviews
Mixed
ExplorationRogue-like
Castle of no Escape 2
2016
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
Free
Free
458 reviews
Mostly Positive
Action RoguelikeIndie
UBERMOSH:WRAITH
2017
Est. copies
≈ 58k–95k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Hordes of Hunger
2026
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$14.99
265 reviews
Mostly Positive
Early AccessMedieval

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