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How many copies did UBERMOSH:WRAITH sell?

Estimated copies sold
≈ 58k–95k
$80k–$216k after Steam's cut $146k–$332k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UBERMOSH:WRAITH out and predicted the genre from its 8 similar games. Every figure here, including UBERMOSH:WRAITH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 443k–725k
best case 3.1M (DRAGON BALL FighterZ)
Games like UBERMOSH:WRAITH

The middle of these games

≈ 443k–725k copies

≈ $2.3M–$9.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 2D Fighter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DRAGON BALL FighterZ at ≈ 2.3M–3.8M copies, ≈ $38.5M–$103.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had roughly 3k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (4 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Fighting + Anime, priced around $60. The breakout hits carry Controller + Multiplayer + Local Multiplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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