Sign in
wishvane

How big is DF-41 Simulator?

Estimated owners
≈ 6k–9k
from 235 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DF-41 Simulator out and predicted the genre from its 8 similar games. Every figure here, including DF-41 Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 243k–362k
best case 5.0M (Totally Accurate Battle Simulator)
Games like DF-41 Simulator

The middle of these games

≈ 243k–362k copies

≈ $1.7M–$4.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Totally Accurate Battle Simulator at ≈ 3.8M–6.2M copies, ≈ $20.9M–$56.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 968 to 55k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Simulation, priced around $20.
The era
The games you compared span 2013 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Terra Invicta
2026
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$39.99
10k reviews
Very Positive
StrategySimulation
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
Easy Red 2
2022
Est. copies
≈ 363k–590k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$898k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$8.99
15k reviews
Very Positive
World War IIAction
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Steel Division 2
2019
Est. copies
≈ 276k–448k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before the cut
$39.99
10k reviews
Mostly Positive
StrategyRTS
Animal Revolt Battle Simulator
2022
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Overwhelmingly Positive
IndieSandbox
Ultimate Epic Battle Simulator 2
2023
Est. copies
≈ 185k–300k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.