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How many copies did Sakuna: Of Rice and Ruin sell?

Estimated copies sold
≈ 142k–231k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sakuna: Of Rice and Ruin out and predicted the genre from its 8 similar games. Every figure here, including Sakuna: Of Rice and Ruin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–97k
best case 1.7M (Spiritfarer®: Farewell Edition)
Games like Sakuna: Of Rice and Ruin

The middle of these games

≈ 86k–97k copies

≈ $933k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Spiritfarer®: Farewell Edition at ≈ 1.3M–2.1M copies, ≈ $10.9M–$29.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 790 reviews in their first month; the spread ran 161 to 3k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (6 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Emotional + Story Rich, priced around $30. The breakout hits carry Emotional + Indie + Management; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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