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How many copies did HARVESTELLA sell?

Estimated copies sold
≈ 63k–102k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HARVESTELLA out and predicted the genre from its 8 similar games. Every figure here, including HARVESTELLA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 883k–1.4M
best case 5.3M (DAVE THE DIVER)
Games like HARVESTELLA

The middle of these games

≈ 883k–1.4M copies

≈ $6.4M–$13.5M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Farming Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DAVE THE DIVER at ≈ 4.0M–6.5M copies, ≈ $22.0M–$59.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 2k to 43k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (4 of 8) and Crafting (3 of 8).
The winners
Winners here lead with Management + Exploration, priced around $20. The breakout hits carry Fishing + Casual + Management; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.5M
5.6x vs typical
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.0M–$91.0M before the cut
$19.99
161k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Forager
2019
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
Sun Haven
2023
Est. copies
≈ 630k–1.0M
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$24.99
25k reviews
Very Positive
Farming SimPixel Graphics
Dinkum
2025
Est. copies
≈ 721k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Turnip Boy Commits Tax Evasion
2021
Est. copies
≈ 347k–563k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$14.99
14k reviews
Very Positive
ExplorationPuzzle
Against the Storm
2023
Est. copies
≈ 926k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer

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