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How many copies did Rocket Rumble sell?

Estimated copies sold
≈ 694–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rocket Rumble out and predicted the genre from its 8 similar games. Every figure here, including Rocket Rumble's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 279k–868k
best case 2.9M (Ultimate Chicken Horse)
Games like Rocket Rumble

The middle of these games

≈ 279k–868k copies

≈ $1.8M–$4.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 2D Fighter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ultimate Chicken Horse at ≈ 2.2M–3.6M copies, ≈ $9.2M–$24.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 282 to 4k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (3 of 8) and 4 Player Local (3 of 8).
The winners
Winners here lead with Party + Platformer, priced around $15. The breakout hits carry Party + Platformer + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rivals of Aether II
2024
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$29.99
10k reviews
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FightingMultiplayer
Super Bunny Man
2023
Est. copies
≈ 306k–498k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.6M after Steam's cut $16.7M–$37.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
Tricky Towers
2016
Est. copies
≈ 686k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$14.99
16k reviews
Very Positive
SpiderHeck
2022
Est. copies
≈ 159k–258k
SteamSpy 500k–1M
Est. revenue
$655k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
Local MultiplayerPhysics
Rubber Bandits
2021
Est. copies
≈ 178k–290k
SteamSpy 500k–1M
Est. revenue
$490k–$1.3M after Steam's cut $890k–$2.0M before the cut
$9.99
7k reviews
Very Positive
Family FriendlyParty Game
Bopl Battle
2023
Est. copies
≈ 637k–1.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$9.99
26k reviews
Overwhelmingly Positive
Multiplayer4 Player Local
Lost Castle / 失落城堡
2016
Est. copies
≈ 996k–1.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike

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