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How many copies did Cooking Simulator VR sell?

Estimated copies sold
≈ 43k–70k
$237k–$636k after Steam's cut $430k–$979k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cooking Simulator VR out and predicted the genre from its 8 similar games. Every figure here, including Cooking Simulator VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 744k (Cooking Simulator)
Games like Cooking Simulator VR

The middle of these games

≈ 3k–10k copies

≈ $24k–$89k after Steam's cut

from ~121 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Cooking Simulator at ≈ 567k–921k copies, ≈ $3.1M–$8.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 20 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Cooking (6 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $17. The breakout hits carry First-Person + Realistic + Sandbox; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cooking Simulator
2019
Est. copies
≈ 567k–921k
163x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking
Fast Food Simulator
2024
Est. copies
≈ 241k–392k
80x vs typical
SteamSpy 200k–500k
Est. revenue
$994k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Very Positive
SimulationOnline Co-Op
VR The Diner Duo
2016
Est. copies
≈ 18k–30k
3.6x vs typical
SteamSpy 50k–100k
Est. revenue
$75k–$202k after Steam's cut $137k–$311k before the cut
$14.99
438 reviews
Very Positive
Asymmetric VRVR
Pizza Master VR
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$8.99
70 reviews
Very Positive
ActionCasual
Rags to Dishes
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$22k–$59k after Steam's cut $40k–$90k before the cut
$19.99
160 reviews
Very Positive
SimulationCasual
Counter Fight
2016
Est. copies
≈ 9k–15k
1.8x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
221 reviews
Very Positive
SimulationCasual
Counter Fight: Samurai Edition
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
82 reviews
Very Positive
SimulationAction
Grill on Wheels
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
42 reviews
Mixed
SimulationCooking

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