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How many copies did Pizza Master VR sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 70 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pizza Master VR out and predicted the genre from its 8 similar games. Every figure here, including Pizza Master VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–28k
best case 123k (Tactical Assault VR)
Games like Pizza Master VR

The middle of these games

≈ 3k–28k copies

≈ $10k–$178k after Steam's cut

from ~327 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Tactical Assault VR at ≈ 94k–152k copies, ≈ $514k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 9 to 899.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Tactical + VR, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingSimulation

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