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How many copies did The Dungeon Beneath sell?

Estimated copies sold
≈ 22k–36k
$91k–$245k after Steam's cut $166k–$377k before the cut
from 891 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Dungeon Beneath out and predicted the genre from its 8 similar games. Every figure here, including The Dungeon Beneath's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–114k
best case 132k (Gladiator Guild Manager)
Games like The Dungeon Beneath

The middle of these games

≈ 44k–114k copies

≈ $94k–$434k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Gladiator Guild Manager at ≈ 101k–164k copies, ≈ $416k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 910 reviews in their first month; the spread ran 105 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Management, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Time Walker: Dark World
2023
Est. copies
≈ 37k–61k
SteamSpy 200k–500k
Est. revenue
$51k–$138k after Steam's cut $93k–$212k before the cut
$4.99
2k reviews
Very Positive
Auto BattlerRogue-lite
Necroking
2024
Est. copies
≈ 23k–38k
SteamSpy 50k–100k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$4.99
947 reviews
Very Positive
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
Cat God Ranch
2024
Est. copies
≈ 54k–88k
SteamSpy 50k–100k
Est. revenue
$150k–$402k after Steam's cut $272k–$619k before the cut
$9.99
2k reviews
Very Positive
Card BattlerRoguelike Deckbuilder
Legend Creatures(传奇生物)
2020
Est. copies
≈ 98k–159k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$134k–$361k after Steam's cut $244k–$556k before the cut
$4.99
4k reviews
Very Positive
ExplorationIndie
Vivid Knight
2021
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$175k–$470k after Steam's cut $318k–$723k before the cut
$14.99
2k reviews
Very Positive
Winter Falling: Battle Tactics
2022
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $90k–$204k before the cut
$14.99
482 reviews
Very Positive
Turn-BasedSingleplayer
Despot's Game: Dystopian Battle Simulator
2022
Est. copies
≈ 83k–135k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$457k–$1.2M after Steam's cut $831k–$1.9M before the cut
$19.99
3k reviews
Very Positive
Auto BattlerPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.