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How many copies did Beach Love Shop sell?

Estimated copies sold
≈ 446–725
$612–$2k after Steam's cut $1k–$3k before the cut
from 18 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beach Love Shop out and predicted the genre from its 8 similar games. Every figure here, including Beach Love Shop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–8k
best case 61k (Dōkyūsei: Bangin' Summer)
Games like Beach Love Shop

The middle of these games

≈ 5k–8k copies

≈ $23k–$49k after Steam's cut

from ~231 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Dōkyūsei: Bangin' Summer at ≈ 46k–75k copies, ≈ $253k–$681k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 141 reviews in their first month; the spread ran 28 to 685.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (8 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Dating Sim + Romance, priced around $20. The breakout hits carry Comedy + 1990's + Anime; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dōkyūsei: Bangin' Summer
2022
Est. copies
≈ 46k–75k
8.0x vs typical
SteamSpy 50k–100k
Est. revenue
$253k–$681k after Steam's cut $461k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Dating SimRomance
Palais de Reine
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$29.99
146 reviews
Very Positive
Visual NovelRomance
女神氪金系统
2025
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$9.99
253 reviews
Very Positive
Sexual ContentImmersive Sim
TryAndLove
2024
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$6.99
231 reviews
Mixed
FMVDating Sim
Light of Reversing Destiny
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$5.99
68 reviews
Mostly Positive
Royal Order
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$29.99
137 reviews
Very Positive
BeYourCat
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $25k–$58k before the cut
$6.99
294 reviews
Mostly Positive
Dating SimSingleplayer
Whimel Academy
2025
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$14.99
246 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.