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How many copies did Runeverse: The Card Game sell?

Estimated copies sold
≈ 14k–23k
from 582 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Runeverse: The Card Game out and predicted the genre from its 8 similar games. Every figure here, including Runeverse: The Card Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 166k–1.2M
best case 4.8M (Inscryption)
Games like Runeverse: The Card Game

The middle of these games

≈ 166k–1.2M copies

≈ $1.3M–$14.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.2M–$54.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2 to 20k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Card Battler + Card Game, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.