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How big is Minion Masters?

Estimated owners
≈ 1.9M–3.1M
from 65k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Minion Masters out and predicted the genre from its 8 similar games. Every figure here, including Minion Masters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 504–651
best case 17k (Ash of Gods: The Way)
Games like Minion Masters

The middle of these games

≈ 504–651 copies

≈ $2k–$3k after Steam's cut

from ~18 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Card Game (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ash of Gods: The Way at ≈ 13k–20k copies, ≈ $86k–$232k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 27 reviews in their first month; the spread ran 7 to 226.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Game (3 of 8) and Trading Card Game (3 of 8).
The winners
Winners here lead with Choices Matter + Turn-Based Strategy, priced around $12. The breakout hits carry Card Game; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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