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How many copies did Living the Nightmare sell?

Estimated copies sold
≈ 496–806
$408–$1k after Steam's cut $742–$2k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Living the Nightmare out and predicted the genre from its 8 similar games. Every figure here, including Living the Nightmare's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–5.1M
best case 31.7M (Dying Light)
Games like Living the Nightmare

The middle of these games

≈ 102k–5.1M copies

≈ $872k–$75.6M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 24 to 49k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Zombies (5 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Onimusha: Warlords
2019
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
ActionViolent
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
30x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Butcher's Creek
2025
Est. copies
≈ 41k–67k
SteamSpy under 20k
Est. revenue
$113k–$304k after Steam's cut $206k–$468k before the cut
$9.99
2k reviews
Very Positive
HorrorFirst-Person
Dead Island 2
2024
Est. copies
≈ 721k–1.2M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$41.0M before the cut
$49.99
29k reviews
Mostly Positive
Co-opZombies
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
7.9x vs typical
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
墲人之境-无人之境
2023
Est. copies
≈ 45k–73k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
ActionPvP
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
8.5x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
At Dead Of Night
2020
Est. copies
≈ 88k–143k
SteamSpy 50k–100k
Est. revenue
$388k–$1.0M after Steam's cut $705k–$1.6M before the cut
$15.99
4k reviews
Very Positive

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