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How many copies did Onimusha: Warlords sell?

Estimated copies sold
≈ 101k–165k
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Onimusha: Warlords out and predicted the genre from its 8 similar games. Every figure here, including Onimusha: Warlords's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–524k
best case 6.4M (Devil May Cry 5)
Games like Onimusha: Warlords

The middle of these games

≈ 60k–524k copies

≈ $348k–$5.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Devil May Cry 5 at ≈ 4.9M–7.9M copies, ≈ $40.3M–$108.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 420 reviews in their first month; the spread ran 107 to 901.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (5 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Hack and Slash + Character Action Game, priced around $30.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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