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How many copies did Nyanroo The Supercat sell?

Estimated copies sold
≈ 397–645
$545–$1k after Steam's cut $991–$2k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nyanroo The Supercat out and predicted the genre from its 8 similar games. Every figure here, including Nyanroo The Supercat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 518k–1.2M
best case 1.9M (Skul: The Hero Slayer)
Games like Nyanroo The Supercat

The middle of these games

≈ 518k–1.2M copies

≈ $3.1M–$8.6M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Skul: The Hero Slayer at ≈ 1.4M–2.3M copies, ≈ $7.8M–$21.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 3k to 22k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $20.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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